The mobile apps Adobe Draw and Adobe Sketch are almost identical. Both are drawing programs, both have the same interface and the same layering functionality. The difference mainly lies in what they are meant to be used for. Adobe Draw is supposed to be for creating vector artwork. The kind of artwork that can be scaled up and down without degrading the quality.
Adobe Sketch offers the same kind of tools but with the idea of – as it says – sketching artwork with built in or custom brushes. I touched on Adobe Sketch when the grade 4s did their project using Adobe Capture, Adobe Sketch and Photoshop. In that activity, the students created custom brushes out of photos they took using Adobe Capture.
Here I used this app with two year levels. The grade 2s were asked to sketch two objects – a living thing and a non-living thing. This related to their inquiry unit in their classroom. To do this, I allowed them to search for images on Google. What I wanted was for them to try and sketch an object they see in front of them, not one from a picture in their head. I wanted them to pay attention to the little details, and try and get proportions right. Some students chose something challenging like a horse or a tiger, and some went for something quite basic like a tree. I was quite strict with students choosing something “easy”, they had to get all the details right. For instance, when doing the non-living thing, two students wanted to do a soccer ball. The first time they came to me, it was just a circle. I sent them back saying I need to be able to tell it’s a soccer ball, not just a circle.
Really, that line was something I repeated again and again to the students. It doesn’t have to be perfect, but it needs to look something like what you have in front of you to sketch. If I’m confused by what you’ve done, maybe have a go at something easier. Many students reevaluated what they needed to do and looked for other pictures.
Once they were done, I collected the pictures, and made them into posters in Photoshop, labeling living and non-living things. Here are some examples:
With the Grade 6s, we went back to the idea of tracing artwork like I did last year with the Grade 1-2s, but gave these older students a challenge in trying to sketch Manga characters. In this case, I gave them some images in a library to choose from and gave them a couple of sessions to get it done. I chose Manga images because of the difference in style. One way of learning how to draw in this way is to follow and copy an example. The eyes are a big element of the style, as is the exaggerated expressions. I had some boys and girls in my library of examples, as well as a few Manga creatures (yes, I did get Pikachu). This proved to be a very popular lesson and produced some lovely work. Unfortunately, even with a couple of lessons, not everyone got to finish.
Here are some of my favourites:
The process of bringing an image into Adobe Sketch and using it as a background to trace over is practically the same as using Adobe Draw. You can find the post on that process here on my lesson on tracing with Adobe Draw.